MathsConnected

๐ŸŽ Teacher Guide

Three ways to use any game in this library, and which games suit which. Every list on this page is built from the catalogue itself, so it cannot fall behind the games โ€” add a game and it appears here on its own.

Preview the games โ†’
10โ€“20 minutes

Warm up

Reveal one problem at a time and discuss the mental strategies before moving on. No timer, and never the whole string at once โ€” each problem is a clue to the next, and showing them together gives the game away.

A full lesson

Think together

Display one rich problem before the animation, the hint or the solution. Learners think alone first, then work in small groups โ€” at vertical whiteboards if you have them. Finish by comparing strategies and showing how the model carries the maths.

Any time

Play and practise

Learners carry on independently or in pairs, at their own pace. Their progress lands on your class roster as they go, level by level, so you can see who is flying and who is stuck without asking.

๐Ÿ”ฅ Daily warm-ups

Problem strings, built to be walked through one question at a time.

๐Ÿง  Problems of the day

Rich tasks with an accessible start and a long ceiling โ€” one problem can hold a whole lesson.

๐Ÿ“š The library, by grade

Pick a grade to see what each game is for a child in that year. A game is stored once; the label is worked out from the grade it is pitched at and the grade you are teaching.

Start here easier ground, or extra support Recommended the main pathway for this grade Challenge deeper than the grade needs Grade 7+ Extension past the core curriculum